Introduction
Everyone should know the following situation: you want only
a few farms fast particles, but the seats are all taken out completely. And the
Daily Quest areas are overcrowded .... Brings both good though gold, so rich
you will not. This guide is aimed at all those who are either very efficiently
increase their wealth or gain selfsame first wish.
A balance of 50,000 gold today is nothing special anymore. Many players can
sign up for all her characters a mammoth, make the epic flying and other luxury
and gnaw still not starve. Also, the bike is a collector's item that will not
leave a bigger hole in your wallet needs.
The title is not in vain: "How can I make my epic flying mount on 10
evenings". An "evening", which means a period of three to four
hours, so for example 19-23 clock, which should be possible also for working
fathers. You should bring only a little discipline and still not give up
prematurely.
There are still many players who are looking for a good source of income.
Whether one wants to finance the epic flying, or a mammoth, does not matter.
Often enough, the 200 gold obtained for hours of daily quests, just not for
current expenditure. But who wants to expand his existing wealth can still
learn a trick or two. Although he is usually already come up with his own
economic trick in the game.
Basically, it should be mentioned that all the tips and tricks that will be
addressed in this series, will work differently for each realm and for each
faction well. Each server has been an extensive amount of resources and sellers
creates, so you your own space. Furthermore, you should keep in mind that
(almost) all the methods here depend on the prices in the auction house.
How to make money with new characters
Not only new characters but new players often find themselves in the situation
that you simply has nothing. Especially at the beginning of the adventure, the
life funds, due to the one or the other piece of armor or weapon, and new
skills are often empty, yawning. That need not be. Although new characters this
time are not the main issue, we will briefly touch on an easy way how you can
easily earn gold.
Received
since its beginning only extremely low gold values (ie some copper coins),ye can you usually do nothing in the
auction house. Which you can quickly remedy the situation. Ye easily operated
by the gold of the other players. But not where she begs her (you should really
never do). You can learn easily with a new character, the gathering
professions. Whether skinning, mining or herbalism. All of these professions
can quickly rinse enormous amounts of gold in the coffers.
So it is easily possible that you a stack (20 pieces) Copper ore sold to good
times for 6-9 gold. 20 copper ore you can get in a few minutes. So you can even
on a server where you know no other player or other characters have, enjoy
luxury. Luxury, larger bags (often underestimated), or even the occasional
piece of armor from the auction house to be.
You can imagine as well as directly to buy the level 30 mount, not necessarily
a privilege which any fresh players can claim! Just remember that supply and
demand determine the price. So the materials is much less expensive and never
in large masses in the auction house. So you can be damaged by hail you in the
long run the business. But more about that in the next part of "earn gold
made easy"!
A path to happiness: Instances
An effective way for stronger characters are solo instances. But what instances
solo bring the most revenue? The flat answer: All level 50, the higher you go,
the more effective it is (mostly). Therefore, you can following is a list of
the most profitable entities. It will include the approximate length, the
expected prey, the profit and the level of difficulty. Now you have to just for
yourself you will find the instances that is most comfortable for you to play.
Pass an instance solo to bring unfortunately some dependencies of your chosen
class, armor and equipment as with himself. Generally speaking: There is
nothing better than plate. Whether you Furorkrieger Protection Paladin, Death
Knight or Hunter (the companion fills up), playing with one of these classes,
it will be much easier than with a substance class. If the boss has just
immunities against your magic class or spell check, it's not very effective.
The times given refer to a warrior with rare epic gear up to level 80,
depending on the level of your character, the times can again be well below
those indicated.
Forget it. With two exceptions, you're assuming furrier. Sunken Temple Uldaman
and provide a good amount of leather or Skorpidschuppen, which can be for a
clear run profitably sell on the AH. Uldaman with easily accessible by a fairly
short flight from Ironforge to Loch Modan, is due to the low levels but at a Clear-time
of 15-20 minutes takes only about 25 gold.
The temple brings a lot more leather and scales is to achieve but difficult and
progress has rules (all the switches, the different rooms in a certain
sequence, etc). Clear here brings a true 50-60 gold (than furriers), but it
takes a good 45 minutes. Also not very efficient.
Instances
to level 60
Why these instances are so lucrative right now? Runecloth! Runecloth brings a
lot of gold in the auction house, depending on the server and the week up to 5g
per stack, because a lot of players are still on the hunt for reputation with
Alliance / Horde and accordingly have to give a lot of fabric. If we farming
gold in an instance, so eliminate all the enemies is meant. So we kill just
about anything, it's not about to be back out FAST as possible, but with as
much profit! Confused here, do not forget the popular "farms after the
Baron Mount" with "gold farms in Stratholme." These are two
different things.
Therefore, it is for example in Stratholme, whether it goes in the main
entrance or back entrance, we vacate the bastion of anyway on to the Baron! The
following table provides you with the most important instances of difficulty,
time taken gold per hour and the required free inventory spaces, which should
bring her.
Please note: The resulting gold includes both the cash, the opponents have it,
as well as the revenues that are to generate after instance in the AH! It is
generally recommended to position a level 1 character in a capital city, which
her the goods to be sold after the evening and simply sends to you so the trip
home spart.Freies inventory: You do not need 20 potions, associations, 5
different alternative equipment or reagents ! Does it empty! You really need
any place. Those who believe that with 20 free seats in an instance can make
gold, is on the wrong track. If the instance is so hard for you that you uses
10 potions and 20 organizations, is looking for you easier. Every little bit
crap! And in the case of gray shields or weapons that goes double. It is looted
everything from broken tusk to the tower shield. EVERYTHING!
The time required and gold are logically only approximate and may vary
depending on your playing style or realm. But the luck can play a big role.
Below you can now find a small list of all the other details:
Collection of the most lucrative instances
Instance: Stratholme
Difficulty: Easy
Required time: 20-25 minutes per wing
Total Gold: 80-150g
Gold per hour: 90-200g
required free inventory spaces: 50
Short description:
Beware of the non-elite opponents, who can make a disease on you, which
prevents HP recovery over food. In Rammstein you can also make up some time
when you fought him directly at the slaughterhouse. The six guards appear at
the same time and you can avoid the hassle of waiting time.
Think of the two forging plans for the Baroness and the Cannon Master. After
Balnazar is dead, are you running to walk back out of the bastion, in every
room there are now several skeletons, which have invaded from the outside into
the bastion. Alone this cleanup brings you again a few gold. Have you cleaned
up everything, you can ride back to the chapel and all Send / sell. Send an
entire run including, sell and service lasts about 50 minutes.
Instance: Scholomance
Difficulty: Easy
Required Time: 25-35 minutes
Total Gold: 50-300g
Gold per hour: 120-700g
required free inventory slots: 40-50
Short description:
This instance is only recommended if your class can cause both physical and
magical damage. There are no great features here, you can clean up everything
and leave the default path, it was earlier than the group of 5, easy. Do not
forget the basement. The disadvantage of this instance is the large dependence
on the luck of the drop life thief. The gold you earn depends heavily on the
price of prescription life thief.
Instance: Lower Blackrock Spire
Difficulty: Easy
Required time: 35 minutes
Gold Total: 60g
Gold per hour: 100g
required free inventory spaces: 50
Short description:
This instance is very easy to clear, but it requires a lot of free inventory
space, since many opponents are distributed. Works to you first of all about
Omokk and Vosh'gajin ago, then goes down to the ball ramps War Master Voone and
thus acknowledges all rooms completely empty. After Voone her the
"Orc-road" goes along the direction of Spider Queen. With luck, you
will find a rare enemy that will cover the plans for Arkanschnitter or pattern
of the Robe of the Archmage.
Instance: Upper Blackrock Spire
Difficulty: medium
Required time: 40 minutes
Total Gold: 150-300g
Gold per hour: 225-450g
required free inventory spaces: 40
Short description:
You can both wings of the Blackrock Spire do together, but that requires
extremely high in free inventory (about 90 seats). Ye would not occupied seats
break from home. The cash and the expected items are very consistent and a
Clear-Run this instance brings including AH-selling 150-200g, as furriers many
more.
The only downside to the Spire, is that it for the Alliance in either Searing
Gorge or in the Burning Steppes is a guest house with a mailbox. Since both
instances, however, take about an hour, you have no problem with the
hearthstone. In four hours, no hassle three runs are possible, which also
brings you guaranteed 600 gold per night. The whole ten evenings run long, and
you're flying epic!
Instance Zul'Gurub
Difficulty: medium - hard
time required: 2 hours
Total Gold: 300-500g
Gold per hour: 150-250g
required free inventory slots: 50-60
Short description:
Your class should be able to detoxify itself and remove diseases, if you want
here expeditiously. The raptors you miss diseases, poison snakes. The drop rate
of jewels and coins is very high, even if just because many opponents Beast
direct cash drops are rather low, you made your gains from this instance the
auction house.
Concentrate on trolls and all humanoid enemies (unless you are furriers, then
just kill everything!). Most profitable are the major blood-drinker groups
before Mandokir, Jin'do, Hakkar the temple itself and the way to the Panther
boss. The snakes themselves nerves a little poison with their eternal, but drop
(in my observation) a lot of jewelry, and more than the other beasts opponents.
Instance: The Molten Core
Difficulty:
Required time: 2-3 hours
Gold Total: 200 (not including bosses)
Gold per hour: 60-100 (excluding bosses)
required free inventory slots: 15-20
Short description:
This instance is certainly equipped with the toughest trash you can fight solo.
It is a great challenge and something you certainly should have even attempted
to assess its own fighting force. The potential gold is unstable, you are
almost completely dependent on the Drops of Lavakernen and fire seeds. This may
be one evening ten, maybe on another one up to the point where you waving Baron
Geddon. Those seeking a challenge, it should still have been times, however,
liability for 600g on a night you do not provide this instance.
Instance: Karazhan
Difficulty: medium (3 players)
time required: 2 hours
Total Gold: 250g per person
Gold per hour: 125
required free inventory spaces: 40
Short description:
The ideal preparation would be here probably a warrior, death knight or
paladin, to a second player with at least heavy armor (for Netherspite), and a
pure healing class. It is possible to complete Karazhan in Berserker Stance
"fill up" with a Furorkrieger to even Nightbane, Netherspite and the
Prince are no exception. When the second DD is a hunter, you have the companion
can half a DD out of the race, thus increasing the damage the group nicely,
without having to share the gold with the crew members must
Instance: Onyxia
Difficulty: (2 players)
Required time: 20 minutes including arrival
Gold Total: 35 per person
Gold per hour: only 1x / week possible
required free inventory spaces: 5
Short description:
Onyxia has become two really simple, a healer and a damage-dealer in plate or
heavy armor and Onyxia is dead after a few minutes on the ground. Onyxia dropt
unfortunately only about 60 gold + objects, so the output is fairly constant
35g per person. The fun factor to put a 40s Schlachtzugboss for two is hard to
beat but hardly! One should really use any ID.
Instance: Doomwalker / Doomwalker
Difficulty: (2 players)
time required: 15 min
Gold Total: 350
Gold per hour: World Boss
required free inventory slots: 3-4
Short description:
The boss is now killing of many combinations. He is survived by several epic
items, will sell well. The hardest thing, however, the Doomwalker ever be found
alive.
Conclusion: Are you traveling alone, the solo UBRS and the trash in
Zul'Gurub are certainly the best sources of income. The gems from ZG go stable
for 10-15g per piece off the AH and you usually 20-40 pieces of jewelry in the
luggage if the instance is freed from the trash, depending on drop luck.
From the convenience of the game would be in third place well Stratholme call
because the opponents here have neither dangerous hits score still relevant
injury. Only the non-elite skeletons should avoid it if your class can not
remove diseases, as they introduce you to a debuff prove that lasts 10 minutes,
and health regeneration to zero sets, but you constantly deals damage. In
contrast, "food" you can not, because only help organizations.
Therefore avoids these mobs, you focused on the elite opponents in Stratholme.
Scholomance has the advantage that you can get through pretty quickly, because
the walking distances are short, but it has two major drawbacks: First, you are
very much from your drop luck dependent by Enchanters recipes, remains the life
thief from complete, is the output of this instance quite low, on the other
hand, the opponents were physically immune to mention at the end that can not
eliminate any class, or are they just "tedious" if you play warrior.
Who is really on it invests, with instances to "rich" are the can
upper Blackrock Spire repeatedly recommended per night. Who holds this 3-4
hours by creating, 4-6 individual runs good and 1000-1500 gold, depending on
the drops. That way it goes in a week with 4-5 game nights that to earn 6000
Gold.
If you want you dare to the instances in the Outlands, you should consider
some. While in Outland boxes 5-6 gold and a green or blue item is stored, but
often requires a cobalt-key of the blacksmith, engineer or a villain, and is
therefore not feasible for everyone.
Some players, it is possible to clean 70 heroic instances, this result but not
much more gold, so the benefit factor will decrease rapidly. No matter whether
you're Karazhan or another want to complete Level 70 instance, you will, in
terms of effort, not get much more gold than in the old Welt.Viel fun to
experiment with and find your own limits!